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Pronounced Muh-mor-puh-guhs.

Not really, actually.

MMORPG is an acronym meaning Massively Multiplayer Online Role Playing Game.

Pretty much refers to any online role playing game that involves a large amount of users interacting with each other in a virtual world.

This is MUD, the first game that could techincally be considered a predecessor to the MMORPG. It was a multi-user role playing game that was completely text-based.

Luckily for your average gamer, MMORPGs these days don’t suck anymore.

I may as well start with MapleStory.

This is among one of the more well-known MMOs out there, mainly because of the fairly kiddy graphics and whatnot. It’s developed by Nexon, a Korean company. Still, it’s not bad, if highly, ridiculously addicting, and since a lot of little kids play it, a lot of them like to steal their parents’ credit cards and things like that in order to pay for in-game items. It’s incredibly hard to train once you get to higher levels, around one two-hundredth of a single level’s experience gained per hour. Not to mention the endgame sucks, but whatever.

Moving on.

This is regarded as the best MMORPG out there, and the most addicting. World of Warcraft.

An extremely addicting game, this is the game that created the stereotype that people who play MMOs have no lives.

There’s a bunch of different races to choose from, and from there, different classes, so there’s lots of variety.

It’s developed by Blizzard, so it’s obviously a great game, with lots of worlds to explore, even once you’ve hit maximum level, so the endgame is great too.

Nicknamed World of Warcrack because of the strange side effect of playing WoW that makes you neglect your family and job.

Ragnarok Online!

This game is pretty fun. It’s point and click, but the graphics look really nice because they’re pretty much 2D.

Another Korean MMO, this one’s developed by Gravity, and it’s pretty well known. Really, really grindy though. Takes lots of time to hit max level, but the endgame’s pretty good because you can still fight bosses, upgrade equipment and participate in massive guild wars.

It’s actually pay to play, like World of Warcraft, but there are tons of private servers out there with raised experience levels, so it’s both free and easier to play.

Well, that’s all the ones I actually know about.

Here’s one Tiffany seems to enjoy. <_<;; Keep in mind everything I tell you is gonna be from Wikipedia.

Well then. Lineage 2: The Chaotic Chronicle.

Developed by NCSoft, this game is also Korean. There’s five different races, and thirty-six different classes in total for all the characters. Also there’s some sort of subclass system which seems like it’s about as easy as quantum physics.

Screw it, I’m just going to stare at this awesome wolf.

Yeah, the game has mounts.

What’s your opinion on MMORPGs? Do they seem fun? Do you think that adding the online part of the game makes the game different or better? Do you think games like this could be considered social interaction? Why or why not?

3 Comments

  1. Hah. MMORPG is the only thing I play for more than 5 minutes. Why is it fun? It’s interaction with other people. Like chatting on msn or other messengers. The online part is the BEST reason. And definitely, considering I don’t do anything in most of them but sit there for an hour and chat. (:
    Lineage > Warcraft :D

  2. good job eddy

  3. I love MMORPGs, I play some, and I enjoy it. I think they are considered social interaction.


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